Tahun Akademik:
Gasal 2020/2021
Kelas-Offr:
FF-FF
Deskripsi:

Capaian Pembelajaran
  • 1. Mampu menerapkan desain
  • 2. Mampu menerapkan scripting dalam animasi
  • 3. Mampu menguji coba dan desain kemasan dari karya suatu animasi
  • 4. Mempraktekkan proses animating, rendering, audio editing, video editing dan formating video akhir suatu karya animasi dalam pola produksi berkelompok
Daftar Pustaka:
  • 1. Finney, Kenneth., 3D Game Programming All in One, 2004, ISBN 159200136X, Course Technology. 2. Sugar, Steve., Games That Boost Performance, 2004, ISBN 0787971359, John Wiley and Sons 3. Schell, Jesse. 2014, The Art of Game Design: A Book of Lenses, Second Edition, Edition 2, CRC Press 4. Tynan Sylvester. 2013, Designing Games: A Guide to Engineering Experiences, 1592730019, O'Reilly Media, Inc 5. Mark Collington., 2017, Animation in Context: A Practical Guide to Theory and Making, Bloomsbury Publishing