Tahun Akademik:
Gasal 2020/2021
Kelas-Offr:
K-K
Deskripsi:

Capaian Pembelajaran
  • Memahami tentang Sejarah Produk digital (animasi & Game)
  • Memahami tentang scenario
  • Memahami tentang karakter game
  • Memahami tentang user interface, property,background
  • Memahami tentang tata suara game
  • Memahami tentang manajemen produksi karya
Daftar Pustaka:
  • 1. John Harold Feil & Marc Scattergood. 2005, Beginning Game Level Design (Premier Press Game Development (Paperback), 1592004342, Muska & Lipman/Premier-Trade 2. Adams, Ernest. 2003, Andrew Rollings and Ernest Adams on Game Design, 1592730019, New Riders 3. Sugar, Steve., Games That Boost Performance, 2004, ISBN 0787971359, John Wiley and Sons 4. Hazzanm, Orit, Algorithms & Data Structures: The Science Of Computing, 2004, ISBN 1584502509, Publisher Charles River Media