Tahun Akademik:
Gasal 2021/2022
Kelas-Offr:
EE-EE
Deskripsi:

Capaian Pembelajaran
  • 1. Memahami interface dan navigasi perangkat lunak 3D untuk kebutuhan animasi
  • 2. Memahami dan menerapkan prinsip gerakan animasi (timing, spacing, arcs, squash & stretch, anticipation)
  • 3. Terampil mengolah graph editor dan keyframe dalam perangkat lunak 3D.
  • 4. Menganimasikan berbagai macam model 3D sederhana
Daftar Pustaka:
  • 1. Beane, Andy. 2012. 3D Animation Essentials. New York: John Wiley & Sons Inc. 2. Hess, Roland. 2011.Tradigital Blender. Elsevier 3. Whitaker, Harold dan Halas, John diperbaruiolehSito, Tom. 2009. Timing for Animation: Second Edition. Elsevier 4. Villar, Oliver. 2017. Learning Blender. Pearson Education (US) 5. Roberts, Steve. 2014. Character Animation in 3D Use Traditional Drawing Techniques to Produce Stunning CGI Animation: Use Traditional Drawing Techniques to Produce Stunning CGI Animation 6. Dixon, Wayne. 2018. Blender Animation Bootcamp. https://cgcookie.com/course/animation- bootcamp (online)