Gasal 2019/2020
Kelas-Offr:
G2-G2
Deskripsi:
Mata kuliah ini memfasilitasi pengembangan kemampuan mengelola inovasi sesuai karakteristik bidang keilmuan dan prinsip-prinsip inovasi, serta kemudian berlatih mengembangkan inovasi melalui prosedur kerja design thinking yaitu pemilihan topik kajian (topic selection and notice), identifikasi problem dan penelusuran informasi (empathize and explore), pengembangan ide-ide (ideate), analisis ide (analyze and select), pengembangan purwarupa (prototype), presentasi dan penjaringan balikan (learn feedback), dan penyempurnaan, publikasi dan pelaporan (revise, share and repost).
Capaian Pembelajaran
Mampu mengembangkan pola pikir dan cara pandang inovatif (innovatif way of thinking) dalam menghadapi berbagai tantangan problematika perubahan sosial dan teknologi era revolusi industri 4.0
Mampu mengelola ide dan rencana inovatif melalui prosedur design thinking.
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Ambrose, G., & Harris, P. (2010). Design Thinking (08). Basics Design. Retrieved from https://books.google.com/books?id=9klpFfZDnWgC&pgis=1
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Johansson-Sköldberg, U., Woodilla, J., & Cetinkaya, M. (2013). Design Thinking?: Past , Present and Possible Futures. Creativity and Innovation Management, 22(2), 121–146. https://doi.org/10.1111/caim.12023
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Pratt, Andy C. (2008) Innovation and creativity. In: Hall, Tim and Hubbard, Phil and Short, John Rennie, (eds.) The Sage Companion to the City. SAGE Publications, London, UK, pp. 138-153.
Tran, N. 2018. Design Thinking Playbook. Designtech Highschool. https://doi.org/10.1145/2535915
- Teacher: Ulfatun Nafi'ah , S.Pd., M.Pd