Tahun Akademik:
Gasal 2022/2023
Kelas-Offr:
C14-C14
Deskripsi:
Matakuliah ini memfasilitasi pengembangan kemampuan mengelola inovasi sesuai karakteristik bidang keilmuan dan prinsip-prinsip inovasi, serta kemudian berlatih mengembangkan inovasi melalui prosedur kerja design thinking, yaitu pemilihan topik kajian (topic selection and notice), identifikasi problem dan penelusuran informasi (empathize and explore), pengembangan ide-ide (ideate), analisis ide (analyze and select), pengembangan purwarupa (prototype), presentasi dan penjaringan balikan (learn feedback), serta penyempurnaan, publikasi dan pelaporan (revise, share and repost). Matakuliah ini menyajikan materi (1) tuntutan berinovasi berdasarkan prespektif bidang keilmuan, (2) prinsip-prinsip inovasi dan model-model inovasi, (3) hakikat dan prosedur kinerja inovasi melalui model design thinking, (4) penentuan topik inovasi kelompok, (5) identifikasi kebutuhan dan problem untuk pengembangan ide inovatif (framing a question/explore), (6) pengumpulan data untuk pengembangan ide inovatif (define), (7) analisa dan sintesa data masalah untuk ide rencana inovatif (synthesize), (8) pengembangan beberapa ide rencana inovatif (ideate), (9) analisis kelebihan dan kelemahan ide-ide rencana inovatif yang dikembangkan (analyze and select), (10) pengembangan ide inovatif unggulan, serta (11) presentasi ide dan karya inovatif (learn feedback).
Capaian Pembelajaran
  • 1.1. mengembangkan pola pikir dan cara pandang inovatif (innovatif way of thinking) dalam menghadapi berbagai tantangan problematika perubahan sosial dan teknologi di era revolusi industri 4.0.
  • 1.2. mengelola ide dan rencana inovatif melalui prosedur design thinking
Daftar Pustaka:
  • Adams, K. (2006). The Sources of Innovation and Creativity. A Paper Commissioned by the National Center on Education and the Economy for the New Commission on the Skills of the American Workforce. Washington DC: National Center on Education and the Economy.
  • Ambrose, G., & Harris, P. (2010). Design Thinking (08). Basics Design. Retrieved from https://books.google.com/books?id=9klpFfZDnWgC&pgis=1
  • Antonites, A.J. (2003) An Action learning approach to entrepreneurial activity, innovation and opportunity finding. University of Pretoria.
  • Johansson-Sköldberg, U., Woodilla, J., & Cetinkaya, M. (2013). Design Thinking : Past , Present and Possible Futures. Creativity and Innovation Management, 22(2), 121–146. https://doi.org/10.1111/caim.12023
  • Kasali, Rhenald. 2014. Self Driving. Bandung: Mizan
  • Kasali, Rhenald. 2017. Disruption; menghadapi lawan-lawan tidak kelihatan di zaman uber. Jakarta: Gramedia
  • Moody, Z. (2017). Creativity, Design Thinking and Interdisciplinarity. https://doi.org/10.1007/978-981-10-7524-7
  • Pratt, Andy C. (2008) Innovation and creativity. In: Hall, Tim and Hubbard, Phil and Short, John Rennie, (eds.) The Sage Companion to the City. SAGE Publications, London, UK, pp. 138-153.
  • Tran, N. 2018. Design Thinking Playbook. Designtech Highschool. https://doi.org/10.1145/2535915
  • Vogel, C. M. (2009). Notes on the Evolution of Design Thinking: A Work in Progress. Design Management Review, 20(2), 16–27. https://doi.org/10.1111/j.1948-7169.2009.00004.x