Enrolment options

Tahun Akademik:
Gasal 2020/2021
Kelas-Offr:
K-K
Deskripsi:

Capaian Pembelajaran
  • 1. Mahasiswa mampu memahami tentang game Karakter 3D dalam game/animasi
  • 2. Mahasiswa mampu membuat berbagai karakter melalui bentuk objek
  • 3. Mahasiswa mampu membuat model karakter
  • 4. Mahasiswa mampu mengaplikasikan pada perancangan game/animasi.
Daftar Pustaka:
  • 1. Ashwin, Clive. Encyclopedia of Drawing: Materials, Technique and Style. North Light, 1983. Comprehensive resource. 2. DuBosque, Doug. Learn to Draw 3-D. Peel, 1992. A primer on perspective; for younger readers. 3. Eisler, Colin. The Seeing Hand: A Treasury of Great Master Drawings. Harper & Row, 1975. European and American art from the 14th to the 20th century. 4. Leslie, Clare Walker. Nature Drawing: A Tool for Learning. Prentice, 1980. Drawing plants and animals, with inspiring examples 5. Nicolaides, Kimon. The Natural Way to Draw: A Working Plan for Art Study. Houghton Mifflin, 1975, 1990. Classic work; includes exercises and suggested methods.
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