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Tahun Akademik:
Gasal 2022/2023
Kelas-Offr:
GG-GG
Deskripsi:
Matakuliah ini memberikan pengalaman belajar kepada mahasiswa agar mampumemahami konsep modelling (Sculpting) sebagai dasar pemodelan karakter karya game animasi .
Capaian Pembelajaran
  • 1. Memahami konsep dasar sculpting
  • 2. Mengaplikasikan teknik dasar sculpting
  • 3. Merancang aset game/animasi menggunakan metode sculpting
  • 4. Mengevaluasi hasil aset animasi yang telah dirancang
Daftar Pustaka:
  •  Gellner, Sherry. (Ed), 1974. Sculpture With Simple Materials, A Sunset Book, Lane Books. Melo Park, California.  Eliscu, Frank. 1959. Sculpture, Techniques in Clay, wax, Slate. Chilton Company, Book Division. Philadelphia and New York.  Soedarso Sp, ed, But Muchtar, Jim Supangkat, G. Sidharta Soegijo & Kasman KS. 1992. Seni Patung Indonesia, BP ISI Yogyakarta.  Read, Herbert, 1964. Concise History of Modern Sculpture, New York Washington, Frederick A. Praeger,  Yayasan Cemeti. 1988 – 2003, 15 Years Cemeti Art House Exploring Vacuum. Cemeti Art House, Yogyakarta.  Rubino. 2010. Sculpting The Figure in Clay. Watson-Guptill Publications  Coleman, Emily. 2014. Fantasy Creatures in Clay: Techniques for Sculpting Dragons, Griffins and More F&W Publications Inc.  3D Total Publishing (Editor).2017.Beginner’s Guide to Sculpting Characters in Clay. 3D Total Publishing
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