Enrolment options
Tahun Akademik:
Genap 2021/2022
Kelas-Offr:
EE-EE
Deskripsi:
Capaian Pembelajaran
Genap 2021/2022
Kelas-Offr:
EE-EE
Deskripsi:
Capaian Pembelajaran
- 1. Memahami interface dan navigasi perangkat lunak 3D untuk kebutuhan animasi
- 2. Memahami dan menerapkan prinsip gerakan animasi (timing, spacing, arcs, squash & stretch, anticipation).
- 3. Terampil membuat keyframe dan mengolah graph editor dalam perangkat lunak 3D.
- 4. Memahami dan menerapkan prinsip body mechanic pada gerakan berbagai macam model karakter3D.
- 1. Beane, Andy. 2012. 3D Animation Essentials. New York: John Wiley & SonsInc. 2. Hess, Roland. 2011.Tradigital Blender.Elsevier 3. Whitaker, Harold dan Halas, John diperbaruiolehSito, Tom. 2009. Timing for Animation: Second Edition.Elsevier 4. Villar, Oliver. 2017. Learning Blender. Pearson Education(US) 5. Roberts, Steve. 2014. Character Animation in 3D Use Traditional Drawing Techniques to Produce Stunning CGI Animation: : Use Traditional Drawing Techniques to Produce Stunning CGIAnimation
- Teacher: Arif Sutrisno
- Enrolled students: 25
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